Sunday, April 12, 2015

Motion Design | Trapcode Mir Lowpoly Mountains Test

Be sure to watch in glorious HD!
Just a little test I made with an After Effects plugin called Trapcode Mir. Had seen a short film with a similar vibe so I wanted to try and recreate it. I thought the colors turned out pretty cool. I was also trying to get a wireframe, computer-generation look going, but it's a little lacking because I couldn't figure out how to hide the occluding faces. I might use this as a gateway to do something a little more elaborate.

Friday, April 10, 2015

Kinetic Text | Would You Kindly?

Some stills from the movement.
Another motion design project! I had to create a kinetic text project that emphasized the use of text and motion to help complement the audio through design. I chose a section of the iconic "Would You Kindly" speech from the end of the game, Bioshock. I love Bioshock and thought the dark undertones of the speech would fit nicely with moving text. For a first try, I'm fairly happy with how it turned out! Would you kindly watch this video?

Tuesday, April 7, 2015

Daily Sketch | 4.7.15

Sometimes in Earth Science I just doodle instead of taking notes and this is the stuff I draw. A crusty old man and my professor. For Science!


Sunday, March 29, 2015

Motion Design | Picky Eaters

Here's a short bit of animation and character design I did for a project in my Motion Design class. We had to create an ad for a healthy cruise experience and my group decided to target families with picky eaters, who may not be accustomed to eating in a healthier lifestyle. This just the section I did, the entire ad was about twice as long. Had a lot of fun designing, rigging, and animating this little guy in After Effects! Hope you enjoy our light take on a healthy message!

Monday, March 23, 2015

Trenchcoat Soldier Woman

Drew this from reference tonight, made the head way to big for some reason, but it was fun to draw..pencils are the best. Human and cloth practice. She looks a little emaciated, honestly, bad habit I have I think. Will work on it.

Friday, March 20, 2015

Photobash | Watcher

His heavy breathing barely distracted as plumes of smoke exhaled from his deflating/inflating breathing pattern. All those eyes looked everywhere, at him, the watcher was watching. 

So this is something I did spontaneously over the course of last night and today. I whipped up the sketch below and then brought it into to photoshop and dropped some textures over it and painted it up a little, really like the colors and how much they popped, dug the concept too, as weird as it is. I gotta try more of this photobashing stuff.



Tuesday, March 17, 2015

Sol | Super Conduit


Be sure to watch in HD!
Here's a prop I modeled for our game project, Sol. It's a super conduit, meaning it digitally transports matter through it's big circle portal, then beams it in the sky through a lightbeam, allowing it to be transported to similiar devices anywhere on the planet, or even in orbit.  I still have to make a high resolution version of this, but it definitely serves it's purpose in our game world right now. Can't wait to start adding materials to bring this sucker to life in Unreal!