Thursday, November 19, 2015

3D Tracking | Agrimech Render Pass

Be sure to watch in HD!
Well I popped a render out in V-Ray, and it came out okay. The mech isn't UVed so I could only use some basic shaders on it. Once I get it UVed I'll be able to use more detailed textures fit for each piece. It's a game asset, so it doesn't have quite the level of detail I would like to put into a film scene. Not too torn up about though. I'll get better at this. Might do a final detail pass but I have to start another assignment. We shall see! I am starting to love me some compositing though.
Had a little fun and made this old timey film 'print'. 

Sunday, November 15, 2015

AgrimechTrack | Animation Pass

Be sure to watch in HD!
Just a work-in-progress shot of my Agrimech shot for my Compositing class. I have the robot walking through the scene in a real scale world, so hopefully the rendering and lighting works out just fine. I'll put some simple shaders on it since the model isn't UVed yet so it won't have all the texture detail it needs, but I'm happy that the general shot is coming together solidly. CG just has so much potential! So cool to see my mech walking through a real life field ha! Hope the vintage fire hydrant helps sell the era.

Monday, November 2, 2015

Agrimech Turntable v1

Be sure to watch in HD!
Here is a progress reel of my Agrimech model. Agrimechs are essentially autonomous walking tractors that were invented around World War I and then progressed in technology from there. The world is an alternate history dieselpunk take on Post-WWI technology called . I'm really excited about the current game project, Mekanica, and the progress we're making, the mech makes it 10x cooler for sure. Still got some wrinkles to work out with the model and the reel, but I'm happy with progress so far! Also trying to wrap my head around inventing something when I'm not quite an engineer, but the challenge has been really fun to work out. Even now, I realize this thing has a lot of mechanical issues, mostly with the legs. However, I'll continue to polish the design and look forward to putting what I've learned into the next mech!

Monday, October 26, 2015

3D Tracking | Bench Scene Agrimech first pass

Learning about 3D tracking in my Compositing class. We are finally starting to put CG objects into live action footage! This is just a quick proof of concept to solve the track and be able to place my mech model into the live action world. There's still a lot of lighting/comping/rotoing to be done but the general jist is there. This is gonna open all kinds of new possibilities!

Thursday, October 8, 2015

GameJam | Concept Sketches


Here's some very quick, very rough concepts I did for a GameJam I'm working on. Just some quick ideas I roughed out for our little pirate kid and monster..probably won't be used but it was fun to do!

Wednesday, September 30, 2015

Self Doodle

I know this is on lined paper, but I kinda like how this self portrait turned out. Hat, hoody, and headphones complete me haha. Probably should pay more attention in class, but why would I do that when I can draw myself?

Sunday, September 13, 2015

Friday Faceoff #2 | Colossus

Here's something I painted up on Friday, just did a quick faceoff with one of my friends. I decided to roll with a colossus theme, matched the mood I was in. I completely destroyed the anatomy on his right arm, but still, I think it turned out okay. I will practice more anatomy soon. I was also working on composition with just his body, trying to get a sort of figure 8 going on. Good times.