Saturday, February 27, 2016

Demoreel | Environment Artist

This is the demoreel I'll be presenting for summer internships. Some of it is recycle work from my previous reel, but I also have quite a bit new stuff as well! Most of it is from my current game project, Mekanica. I'll be excited to show off the entire environment I'm doing in Unreal Engine 4 soon, but for now I only have the assets to show off. Enjoy the reel! Let me know what you like/dislike or what works and what doesn't! Thanks for checking it out! Can't wait to add more awesome to it!

Friday, February 26, 2016

Motion Design | GamerDB Opening Theme

Here's a short broadcasting style introduction theme I made in After Effects using the Element3D plugin. I modeled the arcade machine in Maya, then textured it in Photoshop, finally using Element to render it out in After Effects. Setting up the screens was a bit of a chore and took some trial and error to get the proportions correct, but I have to say, seeing all those games in an arcade format is pretty cool! Only thing missing is sound, which I'll add sooner or later.

Friday, February 19, 2016

Arcade Machine | WIP Render

Just an arcade machine I've been working on the past couple of weeks. First I modeled it, but now I've been texturing it. Texturing process is a bit slow, but I'm getting into the nitty gritty details, like wear and tear. It's really fun. Like how it's turning out so far!

Thursday, February 11, 2016

Mekanica | Airship

Here's a very fast render/cheap clouds that I used to put this airship model into context. It's a really fast game model I made for Mekanica. I would love to go in and get really detailed with it, but it's far away in the background and it'll serve it's purpose just fine for that.

Thursday, January 28, 2016

Mekanica | Diorama Turntable

My month of January progress for a game environment in my Mekanica project. I worked on modeling powerlines, a gas/diesel pump, and a diesel tank. I decided to just put them all on a little turntable diorama and make a little scene to show off the models instead of showing them individually. Trying to create a vintage 1920's dieselpunk feel. So far I think it's going okay, just need to make sure everything stays stylistically similar. Excited to use these assets in Unreal and make my level feel alive!

Thursday, December 17, 2015

Demoreel 2015 | Game Design & Environment Art

Here is my end of the year demoreel, showcasing my game design and environment art projets. It's a basic summary of the stuff I've worked on over the past couple of years that's worth showing! I'm excited where my game design and environment creation journey has taken me, and where I'll go next! Looking forward to finishing Mekanica next semester. Enjoy and uh, hire me?

Game Downloads!

Tuesday, December 15, 2015

Garage Mech | Compositing Project

Be sure to watch in HD!
Here is my final project for my Compositing class. I decided to do another project with my mech, but was determined to make it better than the last. I really thought through the shot a bit more this time. I learned a lot and I think that the end composite turned out, although I can definitely see things that could be improved. The biggest of which would be to texture the mech and give it proper materials. A few other suggestions at final critique would to be make it look more dusty like the room, a harder shadow underneath, and a slight reflection on the concrete with some sheen. Lessons learned for the next one! I thoroughly enjoyed the process of adding CG elements to a live action plate however, might do more of this stuff in the future! I tried to incorporate a shot that included layers of CG and rotoscoping to help add depth to the scene. I added a breakdown to showcase how the layers are set up, and explain the process a little. Hope you enjoy it!