Rigid Bodies Simulation | Shattering Window v001
This is my first attempt at a rigid body destruction simulation with Bullet in Maya 2015. I wanted to simulate a window shatter from a shop's storefront. I had an overly ambitious idea, but I scaled it back to just make a coatrack fall through the window, shattering the window and eventually breaking a wooden crate underneath it. This is a playblast of where I'm at so far. It's gonna be really fun to render this out. There are some glitches and weird twitchyness going on that I have to figure out, but I'm happy with how this is turning out so far. It's really fun to watch things get destroyed!
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