Wednesday, November 26, 2014

GameJam | Amo | Concept Art Sketches

Two classmates and I are in the middle of a weeklong GameJam over Thanksgiving break. I'm supposed to be doing the concept art, and almost anything related to the art. Our theme for the jam was '45 Degrees' so we are rolling with a very triangular design. I can't say a lot about the project yet, but so far is coming along pretty nicely. I hope you guys enjoy the style!



Saturday, November 22, 2014

11.22.14 | Weekend Sketches

Here are some sketches I drew this week. I haven't drawn anything traditional in a long while. I really wish I could draw. I think I'm getting the basic nature down, but my lines are too tight and so my drawing suffers. Ugh. More practice, but these were fun and relaxing to do. Why is line weight so hard for me?

Sunday, November 2, 2014

SOL | Artifact Concept Art


Here's another painting I've done for SOL. We took screenshots of our basic level layout, and then painted over them to show how that basic terrain could be built up. I chose to do an artifact site, where you can collect the antigravity ability for your gun. I wanted to put that artifact under floating rocks, as an indicator of what it might possibly be used for. I also put some lumen ore glowy bits on the floating rocks and on the cliff walls, as this might have been an area for good mining. This was fun to paint, I usually avoid color to work on value, but who knew colors could be so much fun? Let's hope this can quickly translate to our Unreal level!

To give you an idea of where this image started..

Before
After


Saturday, November 1, 2014

Subject 8 | Modeling Progress 1

Watch in HD!



This is a character design I created last semester at school in 2D. One of my goals for this semester was to get Subject 8 made in CG, so I could either animate a short piece or put him into Unreal Engine 4. This is my current progress on his design in 3d. I worked on his basic mesh over the summer and I finally started sculpting him out last week. I don't have a strong understanding of anatomy yet (I'm using reference of course!) or shape design/language, but I think he's finally getting to a point where the design is starting to show through the form. I still have to finish his legs, hands, and feet as well as add some more hard surface structures and hoses. He's coming along though! I can't wait to move on to the look phase, where I'll texture and create materials so I can get some proper renders out.