Two classmates and I are in the middle of a weeklong GameJam over Thanksgiving break. I'm supposed to be doing the concept art, and almost anything related to the art. Our theme for the jam was '45 Degrees' so we are rolling with a very triangular design. I can't say a lot about the project yet, but so far is coming along pretty nicely. I hope you guys enjoy the style!
Wednesday, November 26, 2014
Saturday, November 22, 2014
11.22.14 | Weekend Sketches
Here are some sketches I drew this week. I haven't drawn anything traditional in a long while. I really wish I could draw. I think I'm getting the basic nature down, but my lines are too tight and so my drawing suffers. Ugh. More practice, but these were fun and relaxing to do. Why is line weight so hard for me?
Sunday, November 2, 2014
SOL | Artifact Concept Art
Here's another painting I've done for SOL. We took screenshots of our basic level layout, and then painted over them to show how that basic terrain could be built up. I chose to do an artifact site, where you can collect the antigravity ability for your gun. I wanted to put that artifact under floating rocks, as an indicator of what it might possibly be used for. I also put some lumen ore glowy bits on the floating rocks and on the cliff walls, as this might have been an area for good mining. This was fun to paint, I usually avoid color to work on value, but who knew colors could be so much fun? Let's hope this can quickly translate to our Unreal level!
To give you an idea of where this image started..
Before
After
Saturday, November 1, 2014
Subject 8 | Modeling Progress 1
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