Saturday, July 12, 2014
Birch Tree Test Render 2
Wednesday, July 9, 2014
Midweek Sketchsheet #1 | 7.9.14
Midweek Sketchsheet is another weekly upload I want to start doing to help me stay consistent with my sketching. This week I mostly wanted to draw robots, but I did draw a dude dying. I really suck at drawing mechanical objects, so I'm gonna start practicing, since that's what I want to draw. I haven't drawn in forever so I'm pretty rusty...
Monday, July 7, 2014
Modeling Monday #1 | 7.7.14 | Subject 8 Base Mesh Progress
I'm trying to start a new habit this week: Modeling Mondays! Every Monday I will model something, probably a prop most of the time, and then upload it to my blog. This week, I decided to upload the progress I'm making on my character, Subject 8. Right now it's just a base mesh, I'm going to get into sculpting soon, but I'm trying to nail at least the general overall feel of the character before I start cleaning up anatomy and painting on details. I'm going for a slightly angular, chunkier feel with the art style. We'll see how it ends up, but this is his progress so far. I'm really excited about the idea of Modeling Mondays! Can't wait to see what else I'll come up with.
Tuesday, July 1, 2014
3D Tree Test
A quick test render of more tree texture stuff. I added fast grass for fun. This render took longer than it really should have. I softened the normals of the tree geometry and made a quick bump map out of the original texture, which helped break up the flat geometry. Rendered this with V-Ray, I still need to sculpt normal maps for a game engine. Things are looking promising though, and I'm learning plenty. Fun stuff!
Wednesday, June 25, 2014
Game Asset | Birch Tree WIP
I'm finally starting to create some assets for a hush game project I'm developing. The game takes place primarily in forest locations, so I've started messing with tree modeling and texturing. I was looking at how some other games did their trees, and it seemed like that they had super simple geometry with complex normal maps and texture maps to break up the surface and add detail. I whipped up a super fast texture and got this result. Doesn't look half bad for what it is. No maps except a diffuse. This is rendered with V-ray and not Unreal, however. I did this so fast I only did the trunk portion of the tree. Still have to figure out the leaves and such. Should be fun.
Monday, June 16, 2014
Clint Eastwood Ink Sketch
Woah, it's been awhile since I've uploaded anything. Summer is speeding by. Here is a quick sketch of Clint Eastwood done with a ballpoint.
Thursday, May 1, 2014
"Stumped" | Short Film
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