In Effects Class we are learning XGen, which is a plugin for Maya that you can use to build hair, grass, fur and other large amounts of detailed objects. For our first assignment with XGen, we had to build a hairstyle for the Malcolm rig and then make it dynamic. Of course, in the spirite of the impending No Shave November, I built a beard (neard, really!) instead of a hairstyle. This is a render I did in Vray 3 using a default gray hair shader and skin shader.
Saw this while looking up xgen examples heh
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