Tuesday, October 7, 2014

Rigid Body Simulation | Instanced Particles

I pumped out a quick render of my window shatter scene. Since the last version I posted, I also built a particle system to add in more pieces of glass with smaller bits and more detail. It really helps fill in the scene. I need to build more particles systems and learn more about them. I also rendered with some motion blur and depth of field to help push the perspective. 

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