Tuesday, October 28, 2014
No Shave This! | First XGen Hair Render
In Effects Class we are learning XGen, which is a plugin for Maya that you can use to build hair, grass, fur and other large amounts of detailed objects. For our first assignment with XGen, we had to build a hairstyle for the Malcolm rig and then make it dynamic. Of course, in the spirite of the impending No Shave November, I built a beard (neard, really!) instead of a hairstyle. This is a render I did in Vray 3 using a default gray hair shader and skin shader.
Wednesday, October 22, 2014
Sol | Concept Sketches
This is some concept art I sketched out today for SOL. Actually starting to really get into this digital painting thing, I'm always scared to work with color, but I think these things are starting to look okay. Really diggin' the floating rocks powered by energetic ore veins/chunks. Gonna be pretty awesome. Excite!
Monday, October 20, 2014
Sol | Crash Scene Animatic v001
Sunday, October 19, 2014
giraffe.sketch
My friend wanted to me to draw a giraffe. I've never drawn a giraffe before, but I ended up with this guy. The sketch went through a ton of iterations before it got to this, even then some of it is pretty awful, haha. But I think it turned out okay and my friend was amused, so that was pretty fun.
Thursday, October 16, 2014
Drawjam 10.16.14
So I haven't drawn anything in a really, really long time, at least nothing that I've put on my blog. The first image I referenced another image from one of my favorite artists, I don't take credit for the design but I was trying to match his line style, which is full of life and weight. The second guy is one I drew from a photo reference, all original there. I really suck at drawing mouths and this one actually turned out okay.
Tuesday, October 7, 2014
Rigid Body Simulation | Instanced Particles
Sunday, October 5, 2014
Perspective Marker Sketch
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