Here is some progress on Roth's VRay shaders. I had a lot of help from my professor in class today and he showed me how to build a more complex way to create a better fabric shader. He also helped me with some of the fur problems I had been having on the greaves, and I built the leather materials used on the belt and greaves by myself. Crazy to see that basic geometry transformed into something much more detailed at render time. The possibilities of CG blow my mind.
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