Monday, August 18, 2014

Modeling Monday #5 | 8.18.14 | Subject 8 Progress

So I'm kind of copping out on this Modeling Monday. I did a lot of work on Subject 8 on Sunday so it really wasn't work today, but oh well. Anyways I present you with a new render update of his low poly base. I think his back shapes are coming along. Clearly his hands really haven't been messed with, still getting to that. Also need to do some work on his front. But he's actually coming together! Can't wait to get him sculpted and rigged!

Thursday, August 14, 2014

Face Sketches 8.14.14

I drew some of my friends in different styles for practice. Some of them turned out better than others. I need to keep practicing haha.

Monday, August 11, 2014

Modeling Monday #4 | 8.11.14 | Subject 5 Viking Wastelander

So this was what I eventually ended up modeling today. Took me awhile to figure out the main helmet shape, for some reason I was really struggling with that. In a big change from my previous Modeling Mondays, I want to do something with pushed proportions and more stylized than my previous realistic models. I was also trying for a simpler, low-poly look that was more shaped based. I quickly modeled up a neck to fit into the mask, I know it's still pretty chunky. I kinda like the faceted look though. There's a major seam I have to smooth in the middle. I might try to actually handpaint a texture for this guy sometime in the near the future. It wasn't intentional, but I think I'm adding him to my 'Wastelandia' set of characters as Subject 5. Think crazy, neurotic wasteland TF2 Scout. I might keep working on this though, it has potential.

Saturday, August 9, 2014

Sketchbook Saturday #3 | 8.9.14 | WW2 Machines

Here are some sketches I did this week. I've been mostly drawing WWII era machines and characters, because I'm so caught up in dieselpunk and that's what I want to draw. So I need to expand my shape language and learn how these things are built. A couple of traditional sketches as well as a digital one. More will be sketches for next week. I've had a crazy two weeks, so I should be back on track now that I'm at school.

Friday, August 8, 2014

Speedsketch | 1 Hour "Jaegerfist" bandit

Here's a speedsketch I did during a challenge with one of my classmates. The theme was "Jaegerfist" or "Hunterfist". So we had to draw whatever that kind of fist would be. Of course, I steered toward a dieselpunk inspired arm cannon. From the start I knew the cannon was going to have a shark decal, since sharks were commonly painted on airplanes during WWII. Sharks are natural hunters. It made sense. I love his gangly body. He's a bandit out to get some loot. His hand is a bit broken but that's what happens when you have a time limit. I actually redid almost the entire sketch to clean it up and change his outfit. I made it much better and I'm glad I spent the time to do it.

SOL | Preliminary Sketches

Here are some sketches I did for our junior project game project "Sol". I'm not a concept artist by any stretch of the imagination, but someone had to start drawing some thumbnails so I took that mantle upon myself. Here are a few sketches I drew up for the overall feel of the game. They are only the beginning.