Thursday, November 19, 2015

3D Tracking | Agrimech Render Pass

Be sure to watch in HD!
Well I popped a render out in V-Ray, and it came out okay. The mech isn't UVed so I could only use some basic shaders on it. Once I get it UVed I'll be able to use more detailed textures fit for each piece. It's a game asset, so it doesn't have quite the level of detail I would like to put into a film scene. Not too torn up about though. I'll get better at this. Might do a final detail pass but I have to start another assignment. We shall see! I am starting to love me some compositing though.
Had a little fun and made this old timey film 'print'. 

Sunday, November 15, 2015

AgrimechTrack | Animation Pass

Be sure to watch in HD!
Just a work-in-progress shot of my Agrimech shot for my Compositing class. I have the robot walking through the scene in a real scale world, so hopefully the rendering and lighting works out just fine. I'll put some simple shaders on it since the model isn't UVed yet so it won't have all the texture detail it needs, but I'm happy that the general shot is coming together solidly. CG just has so much potential! So cool to see my mech walking through a real life field ha! Hope the vintage fire hydrant helps sell the era.

Monday, November 2, 2015

Agrimech Turntable v1

Be sure to watch in HD!
Here is a progress reel of my Agrimech model. Agrimechs are essentially autonomous walking tractors that were invented around World War I and then progressed in technology from there. The world is an alternate history dieselpunk take on Post-WWI technology called . I'm really excited about the current game project, Mekanica, and the progress we're making, the mech makes it 10x cooler for sure. Still got some wrinkles to work out with the model and the reel, but I'm happy with progress so far! Also trying to wrap my head around inventing something when I'm not quite an engineer, but the challenge has been really fun to work out. Even now, I realize this thing has a lot of mechanical issues, mostly with the legs. However, I'll continue to polish the design and look forward to putting what I've learned into the next mech!